![]() Spellstone’s story is possibly a weak point, essentially existing as a thread to tie together a series of ever-mounting encounters. The trapping of an airship make up the games main menu. Background music is nice but forgettable, with melodies running for a satisfying amount of time before looping which ensures that in shorter battles you may not hear it happen at all. Turning a card to dust however has a satisfying ring to it, as does combining two into one and purchasing a new card in the store, which are where the games main draw lies. The effects round out the presentation in battle but many of the menus feel weak and confirming something doesn’t seem to feel quite right with a sound effect that’s a little too limp. Sound for Spellstone is nicely implemented but largely unmemorable. All buttons and cards selected throughout play are well sized and easily accommodate a finger or thumb. Whilst you’ll quickly find a favourite type of monster to base your deck around, all of them are imaginative and well designed, leaving nothing to feel half-baked or hastily added as filler. Every card contains unique artwork in this style, which matches the games user interface and backgrounds, implying the everything is the work of a single artist. The game is produced in a high quality 2D illustrated style that shows for characters to show considerable detail whilst keeping a comical and overall non-too-serious dynamic in place. Graphically, Spellstone is reminiscent of western comedy fantasy webcomics such as ‘Looking for Group’ and ‘Slimy Thief’. ![]() With Spellstone, Synapse have produced a title that’s exceedingly easy to drop in and out of at a moment’s notice but entices you to play for longer if you have the time (and an internet connection). At no point does Spellstone try to take on the current master of the genre at its own game, rather producing something within the same category that excels at everything Hearthstone doesn’t. It’s lighter, less time consuming and on the whole a darn good time. If Hearthstone was the fine dining end of the mobile card battler, Spellstone would be takeaway. Spellstone, the product of a group known as Synapse from Kongregate, manages to exceed all expectations. At this point the Android and iStores are flooded with titles attempting to successfully do just that and few of them manage to bring anything new or original to the table. To check that the 'yes' button was infact StaticPopupButton1.Another collectable card game and RPG hybrid hitting the mobile market isn’t normally something to get excited about. run local f = GetMouseFocus() if f then DEFAULT_CHAT_FRAME:AddMessage(f:GetName()) end I understand that it is possible to create /click commands on frames and the static popup window is a frame. However when reapplying to a weapon the macro is meant to auto click 'yes' (I do want to replace the old spellstone with the new) on the popup window, but that isn't working. The idea is that by holding shift I can create a Spellstone, and then just clicking the macro it will apply the Spellstone to my weapon. I found this macro on wowwiki under 'Useful Warlock Macros':
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